Kxd2 - King captures a piece on the d2 square. Rxf5 - Rook captures a piece on the f5 square.To indicate a capture, we place an 'x' symbol beween the piece and the square, for example: There are also a couple of extra symbols used to indicate certain things about a move. h1=N - pawn moves to the h1 square and promotes to a knight.b8=Q - pawn moves to the b8 square and promotes to a queen.If the pawn has reached the far side of the board and promoted, use an '=' sign to show which piece it was promoted to. When a pawn moves, we don't normally bother to record the P, just the square that the pawn is moving to. The only exception to this is pawn moves. When we record a move, we record the piece that is being moved, and the square that the piece is being moved to. Knight starts with the same letter as king, so for the knights we use the letter N instead. With the exception of the knight, each piece is represented by the first letter of its name, capitalised. But it is too far from being a success and will require a lot of time due to my family's economic position.The co-ordinates are the same whether you are looking at the board from white's perspective or black's. I'm trying to take steps towards working on Computer Programming and also on Scientific subjects for my country. I'm proud of being a Bengali and a Bangladeshi technical article writer. I've made various kind of software and now I want to share my experiences with people. Graphics and Game programming (Both 2D and 3D).Ĭurrently, I'm doing researches on programming language and its compiler development. Also working with Linear Algebra and keen to learn Quadratic Algebra in future. Know various advanced computer algorithm and have used them to develop graphics and simulation programs. Multi-threaded programming in C/C++ and Java. Learning Mozilla’s Rust & Google’s GO programming language for software development. I've basic knowledge on lowest level programming language like assembly. A few times used the Microsoft's new language F#. Expert in C, C++ and Visual Basic and have basic knowledge on C#, D, Java. Programming language's compiler design and implement. The areas of my expertise are the followings: The software is in use and working effectively fulfilling its goal (Alhamdulillah). The whole project was made on my own personal expense and time and a completely one-man (myself) project. Recently I've developed An web based ERP (Enterprise Resource Planning) Software for a manufacturing company. I'm a software developer mainly develop software for PC usable under Microsoft Windows. I'm Shah Farhad Reza son of Md Ali Ershad (Rokan). Next time, I will try to show the technique of legal movement calculation for each different piece. I've added only very few features in this Chess Piece Movement project, but I hope this project will help you to develop chess games and other games. And also, you can apply various movement techniques to the project for experiment purposes. ::BitBlt(hdc, 0, 0, rcClient.right, rcClient.bottom, drawDC, 0, 0, SRCCOPY) įrom this tip, you can learn the basic starting of chess game creation. HBITMAP hOldBitmap = (HBITMAP)::SelectObject(drawDC, hBitmap) HBITMAP hBitmap = ::CreateCompatibleBitmap(hdc, rcClient.right, rcClient.bottom) Ohh! The old way to handle flickering!! The WM_PAINT message handler of main window will call this function. The draw member function of CGame class will draw board and all the pieces of our chess game. (pieceToMove, EBP_WHITE, pBlock- >row, pBlock- >column) (pieceToMove, EBP_BLACK, pBlock- >row, pBlock- >column) Įlse if ( m_pSelectedBlock- >ePiece = EBP_WHITE ) INT pieceToMove = m_pSelectedBlock- >pieceIndex If ( m_pSelectedBlock- >ePiece = EBP_BLACK ) If ( m_pSelectedBlock & m_pSelectedBlock- >ePiece = EBP_BLACK ) If ( pBlock != m_pSelectedBlock ) // Clicked at new block The following code shows all the member declarations of the class: It contains position, size, type and row column information for each piece. The CPiece class contains information for each piece. This Chess piece movement project has three classes for various purposes. The project is developed in C++ and it uses GDI+ library for drawing chessboard and all the pieces. The chess board is a 537x537 bitmap image and pieces are 62圆2 transparent png images.īy the way, all the pieces are designed by my little sister Zeba. In fact, you can move pieces from a square to any square if the square remains empty. The movement technique will not prevent you from moving pieces illegally which means all the pieces can be moved forward, backward, sideways, or diagonally. This tip is a simple chess game project which shows the basic technique of chess piece movement.
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