Tropico 6 will launch with 15 story missions, and each mission map can also be played in sandbox mode (on top of a further 15 maps exclusively designed for sandbox play). And even when you've hit the relevant time period, you'll need to spend money to unlock blueprints for more advanced buildings. As in Tropico 5, you'll need to progress through different eras-from the colonial era to modern day-with new building options, edicts and research unlocking as you progress. Not all options will be available at the start of each mission, though. And teleferics can transport Tropicans up to hills and plateaus, letting you build at different elevations. Tunnels, for instance, let you extend roads through mountains-reaching otherwise inaccessible parts of the map. Many of Tropico 6's new features are simple in nature, but let you make the most of the space available on each map. It's not a major new direction for the series, but I enjoyed creating these specialised ad-hoc communities. The businesses required workers, which meant building houses, and the residents required services and entertainment, which meant more businesses. Away from the main city, a small logging settlement emerged, focused on felling trees and turning the logs into planks that could be exported. In a mission I played in the beta build, I found it more useful to grow small communities around key businesses on satellite islands. In one of the maps I'm shown, certain resources like iron and gold are limited to a satellite island, forcing players to create mines far away from their main settlement. "But of course we also wanted to ensure we gave the player meaningful ways to engage with the archipelagos and new islands." This is primarily achieved through resource distribution. "It perfectly fit into the Tropico theme because it underlines this tropical Caribbean atmosphere," says Mussler. "We figured for El Presidente, one island wasn't enough," says lead level designer Mark Mussler, "so we wanted to provide him with a bigger playground to operate in." Each mission will now take place on an archipelago-with one main landmass surrounded by smaller satellite islands. But for all that's the same, a few new features should help alleviate any claustrophobia. In many ways this sequel will be familiar to Tropico fans, despite it having a new developer-Might & Magic's Limbic Entertainment-at the helm. Whether you have to prototype the USSR’s version of Perestroika by building a stock exchange or need to appease a group of killer mimes until they can fly to Las Vegas for a tour, each mission offers enough variety to keep you from remembering you are basically only adding minor variations to your perfected planning system from island to island.Not so in Tropico 6. The trademark humor and tongue-in-cheek missions are back in force, and they are better than ever. Each foreign faction will be influenced by the type of goods you export, and they offer plentiful optional objectives to improve relations and earn some more cash in the short or long run - occasionally forcing you to choose between antagonizing one of them for a benefit. and USSR still play a large role in managing foreign relations and staving off invasion, but the EU, Middle East, and China now play minor roles as well. Instead of semi-randomly going through a bunch of unrelated missions, there is now a somewhat consistent storyline that takes you from the ’50s to the end of the Cold War. The new 20-mission campaign does have a lot more to offer than before. You can no longer just build 20 beach villas and never worry about money ever again. More attractions and luxury attractions like a luxury liner or a rollercoaster will keep the tourists entertained, but income from hotels - and especially beach villas - is now a lot less reliable than in Tropico 3. All tourism buildings now works slightly different, in fact. Hotels now have an entrance to fit onto a road, so you can’t bundle them all together anymore. At its core, the Tropico brand of humor and charm is still ever-present in Tropico 4. Despite being set in the Cold War era, you’ll even get some missions that joke about contemporary events such as a volcano eruption’s ash cloud disrupting air traffic. Plenty of campaign missions will make you deal with these disasters and they make for a nice challenge and a change of pace. Tsunamis, oil spills, and volcano eruptions have been added to the disaster roster, and damage from natural disasters can now be mitigated by building and upgrading a weather station.
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